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    Published : 07/24/99

    Overview:

    A single-player campaign with over 30 missions. New scenarios include flying with Vasudan squadrons, piloting advanced stealth fighters, and "painting" targets with TAG (Target Acquisition & Guidance) missiles. Command up to eleven squadmates in battle. Order them to defend, attack, disarm or disable your target.

    An in-depth combat system enables players to target and destroy subsystems, disabling engines, defensive turrets, missile batteries, and fighterbays.

    Armed with cutting-edge weaponry, new fighters and bombers hurl the player into complex, fast-paced WWII-style dogfights.

    Encounter 70 space-faring vessels, including these new ship classes:

    With over 80 turrets, Juggernauts span six kilometers from bow to stern and are virtually indestructible. Stealth fighters are engineered to minimize their EM signatures, rendering them invisible to sensors except at very close range. AWACS enable allied ships to target hostiles in the volatile environment of the nebula. Gas miners gather deuterium-rich nebular gas to fuel fusion-powered vessels. An innovative and immersive nebula environment changes gameplay dynamics. Impaired visibility, communications, and targeting ability create opportunities for ambush and new combat tactics. Up to 12 players can battle in dogfight, team vs. team (8 players max.), and cooperative missions via LAN, TCP/IP, and modem.

    If more information is desired, go to the Official FreeSpace 2 Website.

     

     

    Type:
    Space Simulator

    Developer:
    Volition Incorporated

    Publisher:
    Interplay

    Requirements:
    Pentium 200
    32 MB RAM

    3D-accelerated

    Expected Release:
    Quarter 4 of 1999

    Multiplayer:
    Yes

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