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Published : 07/24/99
 
 
 

Overview:
A single-player campaign with over 30 missions. New
scenarios include flying with Vasudan squadrons, piloting advanced
stealth fighters, and "painting" targets with TAG (Target Acquisition
& Guidance) missiles. Command up to eleven squadmates in battle.
Order them to defend, attack, disarm or disable your target.
An in-depth combat system enables players to target
and destroy subsystems, disabling engines, defensive turrets, missile
batteries, and fighterbays.
Armed with cutting-edge weaponry, new fighters and
bombers hurl the player into complex, fast-paced WWII-style dogfights.
Encounter 70 space-faring vessels, including these
new ship classes:
With over 80 turrets, Juggernauts span six kilometers
from bow to stern and are virtually indestructible. Stealth fighters
are engineered to minimize their EM signatures, rendering them invisible
to sensors except at very close range. AWACS enable allied ships
to target hostiles in the volatile environment of the nebula. Gas
miners gather deuterium-rich nebular gas to fuel fusion-powered
vessels. An innovative and immersive nebula environment changes
gameplay dynamics. Impaired visibility, communications, and targeting
ability create opportunities for ambush and new combat tactics.
Up to 12 players can battle in dogfight, team vs. team (8 players
max.), and cooperative missions via LAN, TCP/IP, and modem.
If more information is desired, go to the Official
FreeSpace 2 Website.
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Type:
Space Simulator
Developer:
Volition Incorporated
Publisher:
Interplay
Requirements:
Pentium 200
32 MB RAM
3D-accelerated
Expected
Release:
Quarter 4 of 1999
Multiplayer:
Yes
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