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In
a Galaxy far far away upon the third planet from the Sun lay a strange
planet where 94% of the population remains captivated by a series
of movies released by a certain George Lucas more than a decade
before. Well as the hype begins to build for the next Star Wars
movie, The Phantom Menace, LucasArts has released yet another combat
flight sim. X-Wing Alliance bring very little new content to the
table in terms of originality, however it does bring an interesting
plot line, super beefed-up graphics, and a few new space craft to
the table previously set by X-Wing Versus Tie Fighter. Now don't
get me wrong I, this is one heck of a good game and I won't hesitate
to admit that it has had me captivated for the last two weeks (until
TFC *g*).
Visuals
The moment you lift off the hanger bay you can tell
that someone really cared about making this game graphically packed.
As you are launched out of the hanger you can switch views showing
off your YT-1300 (the first starcraft you pilot), which looks like
a somewhat less equiped Millenium Falcon. From the gun turrets on
the side to the wave of engine glow in the back, this looks and
feels like a spacecraft you wouldn't mind parking in your driveway.
Here's a good time to point out the levels of graphics you can set.
When you go to optimize your video settings it gives you three levels.
The first level is for anything that is not a Pentium II (or a K6-2),
and or that has only 32Mb of RAM. This level of graphics is configured
so that you do not get to listen to the awsome Starwars remixed
music (I'll get to this later), and the star density is almost nil
with no planets or galaxies in the background. Also you can not
listen to non-critical voices, like the chatter of your wingmen
smacking some Ties ("Imperial training seems a bit lax!"
Is repeated just often enough to want to whack an X-Wing too *grin*).
In losing some of these features it really takes the feel out of
the game and really takes away from the gameplay, but if you are
caught in a bind between your CPU or your RAM this might be your
only alternative. The Second Level is a better comprimise as you
get the music, most of the voices, and somewhat fewer background
images. In order to 'qualify' for this level you need less than
64Mb of RAM and less than a Pentium 333Mhz CPU. The final level
jacks everything up, all sounds, all graphics, and of course music
included. Theoretically you need a Pentium 333Mhz CPU and 64MB of
RAM for this setting. But let me be honest here.
As
most know, my computer is no prize as it is an overclocked P5-233
@ 266, with 128MB of RAM, and a Pure 3D II. The game ran more
than playable on the Level 3 Setting! I would be willing to
bet that a Pentium 166 with 64MB of RAM and a good video card could
easily run Level 2 graphics just fine. For testing purposes I cranked
it down to Level 1 and the only advantage I got was that I could
aim moderately better, but that was it. Also engine supports Direct
3D and as another test I tried a Diamond Speedstar 8Mb AGP card
on a Pentium II 266, and it ran about the same to my computer with
the V2, so don't feel that you have to have a good video card unless
you have a slower CPU. One final point is that the game has been
limited to 30fps. On the http://www.xwingalliance.com
bulletin board, during a poll, no one user out of about fourty could
get above 30fps, even on monster systems with Pentium III 500's
with 128MB of PC-100 SDRAM. In fact my 266 gets about 22-25 during
most scenes in (640x480), very playable. So for the most part you
should have to worry about whether or not your computer can handle
the game and have it look nice too. Though if you have one of the
new ATI 128 Cards or a RivaTNT an increased resolution would really
stand out.
Gameplay
Ok, before you even consider purchasing this game
you better go and track
down your joystick because X-Wing Alliance requires it! You can't
get away with only a mouse and keyboard here. However I can't see
how you could play this game without one.
Now for my little horror story. When I got X-Wing
Alliance in the mail from Lucas Arts I happliy installed it and
found out I needed a joystick. So thinking back to the last time
I had used it, Descent: Freespace, I scrounged around in the back
of my closet. Now I don't usually check out the back of my closet
so it was only when I put my foot down in a puddle of brownish water
did I realize that water had seeped in under the house and into
my closest. And my $180 Joystick and Throttle lay right in the middle
of it, very wet. Well I tried drying it out but to no avail, it
was a dead joystick.
Well fortunately Wabbit loaned me his old Microsoft(tm)
(yeah I don't feel like being sued to day for not putting a 'tm'
there or one of those copyright symbols) Sidewinder Pro. Snagged
the drivers, plugged it in, and away I went using only two of the
numerous buttons, opting to use the keyboard for throttle and weapon
switching. This may be because I'm a lefty but it worked well this
way.
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Type:
Space Simularor
Developer:
LucasArts
Publisher:
LucasArts
Requirements:
Pentium
II/AMD K6-2
64MB
RAM
AGP
Video Card with 8MB + Memory
Multiplayer
Yes :
Overall
Grade:
A, B+, B, etc
Graphics
and Sound:
Grade Percentage
Storyline:
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Multiplayer:
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Replay
Ability:
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Innovation:
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For
Hardware Review Only Below
Overall
Grade:
Grade A, B+, B, etc
Price:
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Innovation:
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