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When
Descent came out, I was greatly impressed by this vertigo-inducing
game with every single feature it had. And finally, Outrage Entertainment
has put a large exclamation mark to this vehicular shooter series
by improving the visual effects, continuing the attractive story
line, and polishing every level with some amazing cinematics, a
useful map, and several other features. Even though Descent 3 takes
quite a while to get the hang of, the gamer can easily become addicted
to this space action game. The levels are diverse and have expanded
outward to the outdoors and to many other beautiful planets. Also,
the AI is absolutely stunning and has proven to be a formidable
enemy. In all, Outrage Entertainment and Interplay has taken the
Descent series to a completely different level by making drastic
improvements and one awesome storyline.
Descent and Descent 2 were both games that linearity
shone from it. All missions had the very same objectives and became
the killer of its success. The gamer must discover several keys
to unlock sections of mines and then destroy the reactor. These
two games were extremely fun, but the lack of complexity destroyed
its success. In addition, the graphics, maps, enemies, and multiplayer
all cried for improving. Finally, Outrage has satisfied those people
looking for the next Descent.
When the game was first opened, a great movie appeared
showing some background of the gamer's pilot. The music was the
most significant part of this
movie, and my mouth hung wide open because of the graphics. From
this five to ten minute movie, the events prior to the gameplay
was shown, and it was a great hook. Immediately, I was taken into
the world of Descent and in that famous vehicle where I spent hours
at a time soaking in the rich story. Outrage Entertainment did a
magnificent job integrating Descent and Descent 2's basic story
into the in-depth, epic plot Descent 3 offers. The gamer's pilot
has agreed to work for a company against the PTMC, a mining company
that has found a virus that can reprogram machines within seconds.
The pilot must complete missions to obtain enough information to
destroy the army of machines that have been infected with this virus.
The plot in Descent 3 is brilliantly created, and allow this game
to be so addictive and interesting.
One of the most notable features in the Descent series's
levels are the long and in-depth missions that take at least an
hour to finish. Outrage Entertainment has kept that feature constant
in Descent 3, but made some drastic improvements. The first one
was the addition of the GuideBot, a little robot that will be the
"R2D2" of Descent 3. This guy will find powerups, enemies,
pathways to objectives, even extinguish fire on your ship at any
time. In the previous Descents, navigating through levels was very
difficult and tedious, and Outrage took that into account. They
inserted the GuideBot mainly to show the gamer the way to certain
areas of the level to speed up gameplay. To make it even easier,
the gamer can command the GuideBot by hitting some buttons. Descent
3's best improvement is the addition of the GuideBot, no more navigational
problems whatsoever.
Descent 1 and Descent 2's maps were made of wireframes
and were atrocious to translate. Outrage has kept the same format
of the map, but added textures and colors to it to make navigation
even more easier. Adding color and textures to the map to make the
map movement much easier. Overall, Outrage Entertainment has taken
the problematic features of the previous Descents and improved them
a great deal.
The
instruction booklet is an extremely helpful source to learn things
in Descent 3. Sometimes this vehicular shooter can be complex, but
the gamer can quickly flip the pages of the instruction booklet
to discover the answer to their question. Most people will need
to refresh their memory on the weapons and multiplayer options,
as well as some strategies and control options. Outrage has put
a great touch on this booklet to explain Descent 3's physics and
features.
The weapons in the Descent series has been an incredible
section which shows balance and fun. With the large array of over
twenty different projectile and explosive weapons, Descent 3 is
a whole bunch of fun. The Smart, Homing, Concussion, Mega, and Cyclone
are just some of the missles given out to players in the single
and multiplayer options. Even though these weapons are the same
as the Descent's and Descent 2's, it is pertinent to bring this
section up because it is so great.
One of the downsides to having 360-degree action is
the controls. The learning curve makes this game difficult to get
into, unless a gamer already has a talent to wield complex controls
in a short amount of time. It took me around one hour to completely
get my controls down, even the advanced ones. I used a joystick,
which is recommended for these types of games, while I used my left
hand for strafing. The controls are not bad, but the learning curve
is. The practice tutorial does not help too much, however, it will
take actual gameplay to master the controls. Expect at least an
hour's worth of getting used to the controls in Descent 3 because
the learning curve of this 360-degree vehicular shooter is steep.
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Type:
3D-Action
Developer:
Outrage Entertainment
Publisher:
Interplay
Requirements:
Pentium
200
32MB RAM
3D accelerated supporting Glide, OpenGL, or Direct3D
4x CD-ROM
Windows 95, 98, or NT 4.0
Multiplayer:
Yes
Overall
Grade:
92%
Graphics:
94%
Sound
and Music:
89%
Storyline:
90%
Multiplayer:
91%
Replay
Ability:
90%
Innovation:
85%
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