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Published - 07/02/99
The
hype of Final Fantasy VIII holds us in great anticipation, like
any of the other game made by SquareSoft. However, on a completely
different continent, an epic role-playing game is in the making.
Cinematix has plans to take the throne of the role-playing by implementing
great evolutionary features to Revenant. They have taken common
role-playing elements and expanded on them by creating an inventive
world while improving the visual effects a great deal compared to
other role-playing games. The gameplay offers an entire new combat
system, and the gamer will meet over forty personalities and have
the ability to wield new spells. Cinematix has also promised an
extensive story, great character development, and experience-based
progression which will remind gamers of the SquareSoft's masterpieces.
This dark fantasy role-playing game's future looks extremely bright
.
Revenant takes a slight turn away from the common
role-playing game story line. In fact, Cinematix has invented a
new world full of all types of uniqye environments to suit Revenant
and make it outstanding. In addition, a new line of playable characters
of all different types will be offered to walk around the island
of Ahkuilon.
Locke, a man pulled whole from the dark recesses
of the land of shadow. He is a Revenant, a resurrected warrior
from an earlier age called back to serve those who summoned him.
His mind is an empty shell, remembering nothing of his earlier
life, and recalling only slowly the skills and abilities that
were once native to him.
He has been recalled from the nether world to the
Isle of Ahkuilon by a powerful warlord to exact vengeance on his
rivals, who he suspects of having abducted his daughter. He soon
discovers that this simple abduction is the final chapter in tale
of the forgotten civilization that once flourished on this island,
and that it was no accident that it was he who was summoned as
champion to this warlord's strange daughter, in who's hands rests
the fate of the entire world.
Locke has a dark history behind him, and Revenant
will exploit his background throughout the game. His memory will
come back, and that will the motive
for a developing story. As all role-playing games have focused on
plots to attract the gamer, Revenant will do the exact same, but
a new story with brand new places will make Revenant unique from
the others. Rex Dickson commented about Locke's personality in Revenant:
Locke is resurrected from the demon realm of Anserak
at the beginning of the game. Having his soul tormented for over
ten thousand years has made him extremely bitter. When the game
starts out you realize right away that Locke is an unwilling anti-hero.
He cares nothing for those he is forced to help and is not above
using threats and insults to gain his objectives. As he progresses
in his quest he begins to discover clues about his past life,
which eventually causes changes in his personality.
Most main characters in role-playing games are radiant
and happy, however, Cinematix has taken a step away from that medium
and created a dark fantasy role-playing game with a fierce and bitter
character. Locke D'averum might not be the best character to suit
this role, but it will be interesting to see how such a tormented
soul progress through a long story.
Ahkuilon is an island within the large world of Ur.
Its rich historical background with some interesting locations will
provide the gamer with a great role-playing world. So far, several
locations have been revealed such as the Catacomb and Misthaven
which will bring much more variety to the story. Locke D'averum
will have several quests in these luscious areas and could result
in hours of gameplay. In addition, there will be a randomizer for
map creation. Rex Dickson comments:
Ahkuilon is an island on the world of Ur. The game
maps were built by the designers, Rex Dickson, Matt Green, and
Vincent Baez. The multiplayer maps were built by Thuan Do and
Robert Redden. One of the things about Revenant I am most proud
of is that all the maps were hand built by designers. You won't
find any randomly generated maps that all look the same in Revenant.
It was very important to us that every location and every level
in Revenant had it's own unique look and feel. The different areas
of Revenant include: Tendrick's Keep, the town of Misthaven, the
forests of Ahkuilon, arakna island, the ogrok camp, the caves,
the ruined city, the dungeons, and a few more places we're still
keeping secret for now.
Cinematix
has attempted to make the island of Ahkuilon dark and gloomy, and
has done a magnificent job of doing so. By making a fictitious world
full of all types of places and adding the Cataclysm, Revenant is
a disturbed world in a post-apocalyptic era. Cinematix has inserted
a twist into the common role-playing game world by making a truly
depressed world on all aspects. Ahkuilon will be a refreshing world
which all gamers can enjoy in Revenant.
Locke D'averum is the main character of Revenant,
however, this role-playing game will allow the gamer to only control
Locke. Therefore, this game is not party-based. As most role-playing
games have been party-based and offer many playable characters,
lacking this feature could make gamers disinterested in Revenant.
However, there is a positive standpoint. Gamers could enjoy the
single-character development and the simplicity of having just one
character to tend to.
In the single player game Locke is the only playable
character. The story is very much centralized around his character
and we decided it was better to leave the single player game focused
on Locke. In multiplayer mode you can play as one of four different
characters in either deathmatch or cooperative "party based" quest
modes.
Usually the separate development of more than ten
controllable characters will offer a great deal of variety, but
Revenant will not have that. Instead, Cinematix has focused on Locke's
personality solely, in which his memories of his previous life will
be remembered throughout the gameplay. Having only one playable
character is not necessarily a bad thing, however, it detracts from
the variety and freedom a role-playing game can offer.
To offer total variety in a game, developers must
package some editing tools for the gamer to fiddle around with.
Revenant will come with a series of tools to create own maps by
building tiles. Now, the map-making for games will be much easier
through Cinematix's style of placing simple tiles where desired.
Cinematix's Rex Gibson discussed this concept and the editing tools
for this 3D-accelerated role-playing game.
Revenant will be shipping with it's editors and
tools intact, much in the way that Myth, Quake, Duke Nukem, and
others have done in the past. While shipping with editors is pretty
common these days, it is rare if ever that an RPG has this feature.
One of the greatest things about the editor is that all the maps
are built with tiles. That means that to build levels you simply
drag and drop tiles onto the map, no knowledge of 3D is required.
The maps can then be lit by lights which support thousands of
different colors and intensities. Once players have built and
stocked their levels they can write scripts for dialog, traps,
cut scenes, basically whatever their imagination can come up with.
The Revenant scripting language is alot like basic, no knowledge
of programming is required to write your own scripts. Players
will also be able to make their own rules, setting health levels,
damage levels, weapon and armor statistics, etc. You can even
record your own voice acting for dialog in the modules you create.
More advanced users will have the ability to create new characer
models and maps, new tilesets, whatever. Our hope is that the
Revenant editor/tools will be embraced by the gaming community
and people will begin to craft their own RPG's with diverse characters
and storylines. If this happens it will mean that Revenant will
have virtually limitless replay value. Once you finish the main
game, you go on the internet, download a new module, and you have
a whole new game to play through. To conclude, if you have ever
wanted to design your own RPG, Revenant gives you the opportunity
to do so without knowing any programming or art. All you need
is a killer imagination, a lot of free time, and the conviction
to pull it off.
Rex is completely right that having editors for a
role-playing is brand-new. As a result, Revenant will be extremely
appealing to those dedicated gamers who love to make their own maps
to play on. However, this is more than just a map-editor, it allows
gamers to create their own quests, modifications, and their own
fantasy land. A truly brilliant idea on behalf of Cinematix. They
will attract a wide variety of gamers as well as keep them playing
because of all the maps that will be created.
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Type:
Role-Playing
Developer:
Cinematix
Publisher:
Eidos Interactive
Requirements:
To Be Announced
3D-Accelerated
Expected
Release:
Quarter 4 of 1999
Multiplayer:
Yes
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